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Old Feb 14, 2006, 06:37 AM // 06:37   #1
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Default My W/E build, rate it:)

Well i'll try to be short in the builds and details.
It looks somehow like this:
W/E
Skills(without runes)
10 strength
10 fire magic
11 sword/axe/hammer mastery

Of course, the build must have a fiery haft
I have thought of some kind of , anti iway warrior, but nah, i thought of a new kind of an iway warrior(or is that what i think)
Skills
2 attack skills (for example evisc + executioners axe, hundred blades + sever artery , Devastating hammer + counterblow etc)
Berserker Stance
Iway
Res Signet
Glyph Of Lesser Energy
Mark Of Rodgort
Conjure Flame

I know that mark of rodgort is kind of energy expensive, i thought of reducing that energy, but if that still wouldnt work, it could be replaced with 3rd attack skill or sprint.
Was trying to make it pvp friendly. Heres my pvp 4vs4 group

2 w/e warriors(without mark of rodgort)
1 ele/me(with mark of rodgort)
Monk
Or, we could make a 8vs8 group like:

4 w/e warriors
2 ele/mes
2 monks Or Order Necro + Taint Necro

Ok, im done. Suggestions, questions, etc are welcomed. Credits : Me.
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Old Feb 14, 2006, 07:00 AM // 07:00   #2
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I like it! Infact I will try it in PVP
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Old Feb 14, 2006, 10:30 AM // 10:30   #3
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Well the good news is you have a rez sig and some attack skills. The rest of the build is pretty iffy. The conjur x skills don't tend to have very good synergy with a warrior. In addition most of the elementalist skills that have short PBAoE casts are too expensive for a warrior to run.

Improving the build:
-Beserker stance has too long a cooldown to be really useful.
-No run skill, you will get kited
-Mark of Rodgort is too energy intensive, even with the glyph, in addition it has an extremely long cooldown and is very easily removed. Ditch it to get two skill slots

New result:
12+4 Sword
8+1 Strength
10 Water

Sever Artery
Gash
Final Thrust
Hundred Blades
Conjur Frost
Sprint
Frenzy
Rez Sig

Improvements:
-Stronger spike combo with 3 attack skills (sever, gash, final)
-Hundred Blades helps get the most out of Conjur Frost and rapidly builds adrenaline
-Speed Buff to limit kiting (getting hit by a critical final freaking hurts)
-Swap to cold damage as it is less common and eles are less likely to take anti-cold armor.

You can build up adrenaline using your normal attacks and hundred blades while spreading sever artery around. When final is charged you can spike a near full health target very easily. Simply trigger frenzy (spike without frenzy or hold your spike if you are under attack) and use hundred blades, sever, gash, final. The deep wound doesn't appear until they take the final thrust damage and about half their bar will disapear at that moment. You can use the final thrust even if they appear to be a bit above half health as it will trigger (the gash+final thrust has a unique interaction, practice with it in isle of the nameless to get a feel for it.) The conjur frost here functions mainly to boost your pressure between spikes.

I suggest practicing a bit on the dummies. Charge up your adrenaline on one then unload spikes on another dummy. If you are killing the dummies in the armor area too quickly, just use the AoE dummies (they are all 60 AL.)
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Old Feb 14, 2006, 01:14 PM // 13:14   #4
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The point in using conjure x is to use it with other, elementalist skill.
For Fire it is Mark Of Rodgort
For Ele it is Thunderclap(not using it cuz of big - to energy for that)
For Ice it is ?(no such skill)
For Earth it is (no conjure earth skill)

And no, IMVHO, Ele's use air and earth kind of armors more than fire and ice ones.(at least for pvp)

About hex removing, not many pvp builds(xcept gvg) pay attention to hexes, conditions and healing more likely.
I'll see what i can do about the build warskull, ty.

thx for comments, hope to see more.
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Old Feb 14, 2006, 01:55 PM // 13:55   #5
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i like the ORIGINAL fire build you suggested ^_^. the ice one is good as well and you make very valid points. one thing is tho what if u dont have the fiery, icy, or shocking mod for PvP or PvE?? does conjure frost,conjure lightning, and conjure flame still work then cause in the description is says "if you are weilding a (ex:fiery) weapon, then u do +5-11 fiery dmg for 20-60 secs. i know those rnt the right time stats and stuff BTW

also i have a good idea for a ranger build similar to yours,spoony.

Last edited by evox the evil; Feb 14, 2006 at 02:00 PM // 14:00..
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Old Feb 14, 2006, 06:09 PM // 18:09   #6
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After some time spent in pvp, i have noticed its a kind of a great build.
Its best side is that its best in 1 on 1, when both of the sides dont have any healing(so called endurance mode).
Took me almost 17 seconds to take out 100 armor dummy.
About the hafts and etc, well thats a problem for warriors, but not for rangers though. Rangers can use spirits , like greater conflaration, or preperations like kindle arrows , or ignite arrows. So, it doesn't actually matter if you got it on the weapon or not, u just need to deal fire damage.
And yeah, it can be really same build used with a r/e
Update of the build:
It doesn't mean it's actually better, but it fitted me best.

galrath slash
final thrust
hundred blades
iway
res signet
sprint/conjure fire/berserker stance - choose one, depending on the job ur doing, and way ur playing (pvp , pve)
glyph of lesser energy
mark of rodgort

I'll try to think of a 8 man gvg or tombs build with this, maybe it shall work

If u just have a suggestion , or a question, dont bother to ask.
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Old Feb 14, 2006, 08:52 PM // 20:52   #7
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Your weapon does have to deal the appropriate damage type. This means you need a cold, fire, or lightning hilt. Alternatively you can convert your damage using greater conflag and/or winter. The problem is at this point you are using 2 or more skills just to support your conjur weapon and making it extremely inefficient.

Thunderclap is usually a bad idea with a warrior outputting the damage. The person who cast thunderclap loses energy every time you hit them. With a warrior you will hit them while they are still down resulting in wasted energy.

Mark of Rodgort isn't very spammable and if you run into a good team they will have hex removal and a single hex will get wiped off very quickly. You need good cover hexing to make it work. Additionally it shouldn't be on the warrior, put it on a second character than can support it better. The other thing is your warrior really doesn't need that extra burn if he plays properly. He can spike a full health 60 AL target down in 4 attacks.

Remember you don't have a lot of energy to work with as a warrior, you have to make the most of it.
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Old Feb 15, 2006, 06:35 AM // 06:35   #8
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Well, kinda right, its not good in 8vs8 builds, cuz of hex removals. Although, its great in 4vs4 team arenas and random arenas, from what i have noticed.
One thing warskull: i didn't say thunderclap is a sollution, its just an option

about the energy, maybe for u , 15 energy is lots, but for me its not. The build was designed to kill single targets, and hunting them down(with sprint, not neccesarily with conjure).

And yes, it might be used on a 2nd character, mentioned it before.

One more thing i'd like to say, that even hes fire damge, hes hunting down druid rangers pretty easily, my favourite foe even.

and once again warskull, if i'll find an improvement, ill surely know about it. If you don't like it, then bah do what u want, or check it out, and then give me your opinion.(if u still wanna write some:P)
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